Geeky Stuff
Submitted by Zorin on Fri, 2006-05-19 18:43.
Here's how I use my Macbook Pro when I'm at my desk at home. You will note I have a small stand for it, which holds it up so the screen is at eye level, and so that I can store things underneath so space isn't wasted.
Those of us who are old-school geeks will also notice that this stand is also an Apple product; it was used so you could place an Apple Monitor /// on top of an Apple IIe and have it look nice.
So, an Apple product from 1981... Still useful today in holding up an Apple product from 2006.
Gotta love technology!
Submitted by Zorin on Wed, 2006-05-17 14:37.
Having grown up in the Nintendo generation, I couldn't help but find this to be incredibly amusing:
Now you're playing with power!
Of course, the game on the screen is Capcom's Chip & Dale's Rescue Rangers! I loved that game, especially because you could piss off your friend in two player mode by picking him up and throwing him into enemies and pits. }:)
And damnit, I wasn't as rad as him. {:(
Submitted by Zorin on Fri, 2006-05-12 14:48.
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So you've played through all of DOOM, and suddenly can't figure out how to take out the Cyberdemon? I mean, you'd think it'd be pretty obvious at this point.
Of course, this is a PRO tip! Maybe amateurs try to lick it until it dies, though... or perhaps they try to tell really bad jokes until it dies of groaning.
I miss DOOM. First person shooters were actually a novel thing then. Now they're just... more of the same. |
Submitted by Zorin on Thu, 2006-04-20 10:59.
Came across this a couple days ago....
Pi
Way cool, and gets stuck in your head pretty good, too!
Submitted by Zorin on Thu, 2006-03-30 01:24.
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So, Second Life, which is basically a massively multiplayer virtual world where anyone can build and create, has sort of caught my interest. Of course, I had to show off my geekiness in the game!
Whenever you type a message to other players, your character (known as an avatar) types in the air. This was boring, so I decided to make a keyboard for myself. Which one did I pick? The greatest keyboard ever made, of course! That would be the IBM Model M "clicky" keyboard which has the nicest touch and feel of any keyboard ever manufactured. They're also indestructible and make good blunt weapons in a pinch.
Creating the keyboard was simple. Just had to take a photo of a Model M, then use it as a texture on an object. Associate it with a "keyboard" script, and there you go!
So here's a picture of Zorin the Lynx* typing on his Model M in-game. I hope I don't get overly addicted to this. It's too much fun!
* - Yes, I realize lynxes don't have stripes. There was no lynx avatar available in the game! So I improvised and put eartufts on a tabbycat. }:) |
Submitted by Zorin on Mon, 2006-03-27 00:16.
So, quite a few things have happened lately, and I haven't updated in a while, so I might as well.
I got back from Megaplex in Orlando, FL, and it was lots of fun. Got to meet some new people and pretty much goofed off the entire weekend. Quite a few folks liked the badge I commissioned from Tani DaReal, and getting to hang out with folks I hadn't seen in a while was a real treat.
I went insane and purchased a MacBook Pro. 2GHz Intel Core Duo, 1GB of RAM and 100GB hard drive. This is the fastest laptop I've ever seen! I'm amazed by how snappy MacOS X is on it; Apple finally redeemed the years of stagnation in their notebook line with this one. The downside is waiting for Universal binary versions of various applications to come out! Hurry up and recompile, folks!
On top of that, now that I have a fast enough machine, I went ahead and checked out Second Life. Ho-boy, I hope I don't become addicted to this. My name on there is "Zorin Frobozz" if you'd like to say hi. Sadly, there was no lynx avatar available, so I took a grey tabby-cat and added ear-tufts! Close enough for now. The game universe is entirely user created and you can create all sorts of wacky objects with this funky scripting language. I'm still learning about it, but who knows what I might come up with once I figure it all out. Whoo!
Anyway... That's all folks!
Submitted by Zorin on Sun, 2006-02-05 11:58.
This is one of those postings only those of you who have MUCKed (or perhaps MUDded) will get. I figured I'd post it here because folks will find it through searches and such and may get a laugh out of it.
TinyMUCK (especially FurryMUCK) pet peeves:
- People who can't freakin' write - Okay, this probably applies everywhere on the net. I've noticed folks on TinyMUCKs tend to write better than the average joe on the net, but there are still folks who have serious issues with run-on sentences, spelling, punctuation, and use of capital letters. Really, typing like a moron makes you look like a moron, regardless of whether you are or not. Learn how to spell "character", for crying out loud! And if you can't write, don't bother trying to RP. Please.
- Really bad descriptions - This sort of jives with "People who can't freakin' write", but in a different way. Your description on a MUCK is your character; it's who you are. If you spend three paragraphs describing your genitals and one sentence saying that you have brown eyes, people are going to laugh at you. It doesn't make you sexy. It doesn't make you interesting, because so many people seem to do this. If your entire purpose to be on a MUCK is online sex, go to Tapestries and stay out of my personal space.
- Folks who use MPI descriptions with hard line breaks at greater than 80 characters - Not everyone has a terminal as wide as yours. The typical minimum accepted terminal width is 80 characters; stick with it if you must hard-break. A better idea is to only linebreak on paragraphs; this will allow the description to look good on any width terminal.
- Heavy IC roleplaying in light IC/OOC areas - Nobody cares that your ship is having problems and you're looking for someone to fix it in the Park on FurryMUCK. There are areas designated for pure IC roleplay, stick to those areas for this sort of thing. Light-hearted IC/OOC areas such as the Park are more suited to general conversation, amusing antics, and goofing off, not serious RP.
- Suddenly going home and disconnecting when in the middle of something - I hate it when people do this! Having a nice conversation or roleplay and suddenly they gohome and disconnect without warning. It's the equivalent of running out of a room in a real-life social situation and slamming the door. At least say "gotta go! RL." and THEN do it; it doesn't take much extra time to do this. Even just plain disconnecting is better, since it doesn't give the impression that you're pissed off when you leave.
- Zombies that hit on people - Seriously, people. It's kind of like necrophilia. Creepy. Create another character if you want to get into serious roleplays as that entity. It's not hard!
- Exits with no messages - When you build an area, and your exits have no messages, folks will only see "Name has left." or "Name has arrived." when they come in and out of the room. @succ/@osucc/@odrop your exits! It's much nicer to be able to see WHERE someone went, or WHERE they came from. Also, darking the exits is a good idea once you set the messages, to eliminate the now redundant "has arrived" and "has left" messages.
- Unclear exit names - When you're in a room whose desc says "There is a door in the back of the room leading to the galley", and you type "back" or "galley" and it doesn't work, it gets pretty annoying. Try to name your exits with as many possibilities as possible, so your guests can actually move around in your area. For instance, in that case I'd name the exit back;rear;galley;astern.
- Lack of an out path or a way to get out of an area to where you came from - If your station/ship/whatever is really complicated, set up an "out" path so that folks can get back to the main room just by typing "out" until they get there. The main room should have an "out" to a transporter room or to the street. Yes, there are situations where you'd WANT someone to get lost, but these are not common, so "out" paths can make exploration easier and less frustrating if you want folks to see your entire area. One-way exits are also extremely irritating to explorers; avoid them at all costs unless an RP demands them.
Will be sure to post more as I think of them. }:)
Submitted by Zorin on Sun, 2006-02-05 09:21.
So, I went to the hamfest again this year. (Big surprise, eh?) Lots of neat stuff, but most of it not stuff I'm willing to buy; I generally go more to look at the old stuff than to buy it. But this year, something caught my eye...
A 15KV 450VA neon sign transformer, set up as a Jacob's Ladder! I've always been a bit fascinated by high voltage, so I bought the thing. And it's been fun to play with!
Here are some time exposures of it in action. The exposures range from one second to about four seconds. What basically happens in a Jacob's ladder, is you have two wires, one on each output of the transformer, arranged in a V so that the wires are very close at the bottom and farther apart at the top. When power is applied, an arc forms at the bottom, where the wires are closest, then the hot air in the arc moves up, carrying the arc with it until the distance is too far and the arc breaks, starting the cycle anew.
It is mesmerizing to watch, and makes a really cool bzzzzzz sound as well. By adjusting the position of the wires you can get different effects, too.
In the time exposures, the arc leaves a trail that looks like a big flame. You'll notice horizontal striping; this is due to the AC waveform; the arc extinguishes and restrikes 120 times per second as the 60Hz AC waveform varies the voltage. Jacob's ladders that use DC are even more impressive, because the arc is continuous and much brighter.
I also had some fun subjecting a few random materials to 15kV to see how they'd react. Paper is no match for this much voltage, the arc goes right through and quickly ignites it. Neither is plastic from a CD case; instant ignition there as well. My favorite so far is an anti-static bag of the type used to package computer equipment. I put it across the two electrodes at the top and applied power; it immediately lit up with blue streaks and ignited in an impressive display of mindless electrical destruction. I'm glad I was doing this outside. Electricity is fun!
I'm thinking of someday building a Tesla coil with the thing. The hardest part to find will likely be a high voltage capacitor, but it'd be worth it!
Anyway, that was my adventure for this year's hamfest; I might go back on Sunday to see if there's anything else cool.
Submitted by Zorin on Fri, 2006-02-03 22:09.
I hate having to compile C++ code. It's like a gamble every time I do it. We keep about eight different versions of g++ on site; whenever we have to compile some old code, we end up having to try at least three or four versions before we find the one that compiles the code correctly.
This seems to be becoming less of a problem with newer code, but it's still very obnoxious that the C++ standards have been changed so often in non-backwards compatible ways!
It makes Java actually look bearable in comparison...
Sorry for the tech rant, but I just had to. I feel better now. }8)
Submitted by Zorin on Thu, 2006-01-19 10:24.
I've started RPing more on FurryMUCK lately. I dunno if it's that a new batch of fun and interesting players has joined the system, or what, but it seems more fun lately than it's been over the past few years. I'm glad FM is doing well; in this age of flashy web graphics and Second Life and all, text-based systems have fallen into the shadows and only the most hard-core people seem to like them anymore. It's a community with a strong history and I'm glad to have been a part of it for so long.
On the other side, though, I'm thinking of actually building... *gasp*, a Windows box. For games, of course. The thing is, when the MacBook Pro comes out in Februrary, if it can run Windows in a dual-boot configuration, that would be the ideal solution, as it would kill two cockroaches with one stomp. There's lots of games that have come out in the last few years that I'd like to try, many of them already in the bargain bins. A Windows box is a sad necessary evil to be able to play them, though.
Other than that, not much. Been dealing with lots and lots and lots of disk storage at work, backup strategies, pricing out an array of like 36 flat panels and pricing out hardware to drive it, and so on. It'd be neat if they'd buy that LCD array, that must be some sight.
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