TinyMUCK pet peeves

This is one of those postings only those of you who have MUCKed (or perhaps MUDded) will get. I figured I'd post it here because folks will find it through searches and such and may get a laugh out of it.

TinyMUCK (especially FurryMUCK) pet peeves:

  • People who can't freakin' write - Okay, this probably applies everywhere on the net. I've noticed folks on TinyMUCKs tend to write better than the average joe on the net, but there are still folks who have serious issues with run-on sentences, spelling, punctuation, and use of capital letters. Really, typing like a moron makes you look like a moron, regardless of whether you are or not. Learn how to spell "character", for crying out loud! And if you can't write, don't bother trying to RP. Please.
  • Really bad descriptions - This sort of jives with "People who can't freakin' write", but in a different way. Your description on a MUCK is your character; it's who you are. If you spend three paragraphs describing your genitals and one sentence saying that you have brown eyes, people are going to laugh at you. It doesn't make you sexy. It doesn't make you interesting, because so many people seem to do this. If your entire purpose to be on a MUCK is online sex, go to Tapestries and stay out of my personal space.
  • Folks who use MPI descriptions with hard line breaks at greater than 80 characters - Not everyone has a terminal as wide as yours. The typical minimum accepted terminal width is 80 characters; stick with it if you must hard-break. A better idea is to only linebreak on paragraphs; this will allow the description to look good on any width terminal.
  • Heavy IC roleplaying in light IC/OOC areas - Nobody cares that your ship is having problems and you're looking for someone to fix it in the Park on FurryMUCK. There are areas designated for pure IC roleplay, stick to those areas for this sort of thing. Light-hearted IC/OOC areas such as the Park are more suited to general conversation, amusing antics, and goofing off, not serious RP.
  • Suddenly going home and disconnecting when in the middle of something - I hate it when people do this! Having a nice conversation or roleplay and suddenly they gohome and disconnect without warning. It's the equivalent of running out of a room in a real-life social situation and slamming the door. At least say "gotta go! RL." and THEN do it; it doesn't take much extra time to do this. Even just plain disconnecting is better, since it doesn't give the impression that you're pissed off when you leave.
  • Zombies that hit on people - Seriously, people. It's kind of like necrophilia. Creepy. Create another character if you want to get into serious roleplays as that entity. It's not hard!
  • Exits with no messages - When you build an area, and your exits have no messages, folks will only see "Name has left." or "Name has arrived." when they come in and out of the room. @succ/@osucc/@odrop your exits! It's much nicer to be able to see WHERE someone went, or WHERE they came from. Also, darking the exits is a good idea once you set the messages, to eliminate the now redundant "has arrived" and "has left" messages.
  • Unclear exit names - When you're in a room whose desc says "There is a door in the back of the room leading to the galley", and you type "back" or "galley" and it doesn't work, it gets pretty annoying. Try to name your exits with as many possibilities as possible, so your guests can actually move around in your area. For instance, in that case I'd name the exit back;rear;galley;astern.
  • Lack of an out path or a way to get out of an area to where you came from - If your station/ship/whatever is really complicated, set up an "out" path so that folks can get back to the main room just by typing "out" until they get there. The main room should have an "out" to a transporter room or to the street. Yes, there are situations where you'd WANT someone to get lost, but these are not common, so "out" paths can make exploration easier and less frustrating if you want folks to see your entire area. One-way exits are also extremely irritating to explorers; avoid them at all costs unless an RP demands them.

Will be sure to post more as I think of them. }:)